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Table of contents

Once delivered, Marie will get upset and not believe the report, which leads to the next quest. By now you should be producing enough leather jerkins to take 8t of them to Al Zahir. Al Zahir also recommends you set up a permanent trade route transporting leather jerkins to your main settlement.

Do so now and also build a new small trading ship to replace the one you're putting on this route. Al Zahir gives you an Oriental island. However, it's losing a lot of money and has no Bazaar. Sail a ship to the settlement that is loaded with wood and tools. Build a Bazaar and some small norias so the existing date plantations can function. Build two new goat farms as well. Note that you don't need to demolish the derelict nomad houses despite what the quest log tells you because they will upgrade after a while of having access to the Bazaar.

You will be given a "Noble appreciation" item for completing this quest, which will be stored in your warehouse Strong room by default. It is very important that you take this item to Al Zahir's harbor to offer as a gift. This will allow you to gain a higher diplomatic rank, which allows you to build several new buildings that will be very important for later quests.

Tip : During the campaign, always be sure to give the diplomatic scrolls items to Al Zahir, otherwise you'll be locked out of building new oriental buildings and unable to complete all the quests properly. A suspicious wreck has been spotted. Sail your ship to the spot and grab the flotsam, if you haven't already.

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You'll find "The Corsair captain's Logbook. While your new Oriental settlement is continuing to grow, send a ship with the logbook to Ibn al Hakim's island. This will start a quest to help Hakim translate the book. We'll do this quest after finishing a few others.

Once things are up and running in your Oriental settlement Al Zahir wants food and drink for his refugees. Deliver 10t dates and 10t milk to his warehouse. Al Zahir wants 3 small warships built. You start the chapter with one weapon smithy building, so by now you'll probably have enough tools for two small warships. To get the extra tools for the third, you can wait a while, or you can build a new weapons production chain and then sell the extra weapons for the rest of the chapter.

Also build a hemp farm and additional ropeyard if you wish to speed up the process. This quest might take some time to complete since weapons production is quite slow. You could even pause the toolmaker's workshops and build another weapon smithy if you wanted. Still needing to translate the logbook, Al Zahir informs you that your city needs to grow before someone who can create paper for the translation will move into your city. You need to grow your city to patricians. So lower the tax rate to dark green on the peasant and citizen houses. Put the patricians taxes at light green so new patricians will move in but you'll get more taxes than the unnecessarily low dark green taxation level.

Build a new marketplace perhaps to the northeast and build about 15 more peasant houses. Also build a few lumberjack huts elsewhere on your island and one or two more fisherman's huts, a new linen garments production chain , and two or three more cider farms to support the expanding population. Tip : You may wish to purchase wood and tools from Brother Hilarius if you get low and impatient. After enough patricians move in, raise the tax rate to yellow again on all three inhabitant levels. Once your three warships are done, Hakim will ask you to send them to his harbor.

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Upon doing so Marie will attack and you'll have to destroy her ship. It's possible to have her ship destroy Hakim's warehouse, which will make you unable to complete the chapter, but it takes a long time for her single ship to destroy his warehouse. Only a very, very bad player would let this happen.

Marie's attacks on Hakim will continue shortly so now is a good time to build a repair crane at your oriental settlement and send damaged ships there to be repaired you also already have a repair crane at your occidental settlement. Just be careful sending ships alone because Marie will send a lot of ships and you can easily lose all yours if your fleet is dispersed. After destroying the three waves of attackers, Hakim will give you a "Princely attention" scroll that you should take to Al Zahir.

Tip : Be sure to pick up the items in crates that the destroyed ships drop in the water. These items make your ships more powerful.

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Now that you can build paper mills, Al Zahir will ask you to start paper and indigo production. Start by building 1 paper mill and 2 new lumberjack's huts on your northern island.

Change your trade route so it picks up paper and transports it to your main settlement in addition to leather jerkins. Also build 1 or 2 indigo farms with fields in your oriental settlement.

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If you can't build indigo farms, it's because you haven't given Al Zahir any of the two diplomatic scrolls you've received so far in this chapter. Find them and give them to him to increase your diplomatic rank. Tip : Create a new trade route to transport indigo to your home settlement. You'll need this in order to make books for the next sidequest. As you may have previously noted, Hakim asked for 5t paper and 5t indigo, which you've been working hard to get for him.

Now load up said goods and sail to Hakim so he can start his transcription of the logbook. Now that you've given Hakim his goods and he's translated the logbook, the next two quests from Hakim start which involve sailing to two locations and trying to find two important items. For this first quest, Hakim tells you of a shipwreck in the desert.

Send your ship near the desert shipwreck and then click on the wreckage. Now that you've found the shipwreck, you need to find where the "Copper key" has been scattered on the island. Left-click on all the crates in the sand to find the right one. There are five crates in total. Be sure to take the other items you find in the crates as well. In two crates you'll find items that speed up the production of war machines you'll produce war machines for a later quest. Tip : The special war machine production boosting items are items that can be socketed in any island warehouse, like the item you received in chapter 3 of the campaign.

An occidental warehouse starts with only one slot but can have up to three total as you upgrade the warehouse. Remember, to socket an item for an island, move it into your strong room and then left-click it again. Note that if you transfer these items directly from a ship, they'll automatically be socketed if you have open sockets. Some items are passive and work immediately when socketed, others require activation and work for a certain period of time.

You'll find many more special items like this as you play through the remaining campaign and in scenarios and continuous games. Now sail to the reef in the southwest that Hakim told you about.

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When you get there, you'll see Forcas's ships all around the shipwreck. Send your ship near the shipwreck at the reef and then click on the wreckage. This will start several other quests. Tip : Very shortly after completing this quest a new sidequest called "Missing! Please read the very next quest section to avoid accidental starting this sidequest before you're ready for this quest. Al Zahir will ask you to sail to his southern island because Marie is attacking his warehouse.

She won't actually start attacking until you sail close by, however, if you unknowingly sail too closely by Zahir's southern island, this sidequest will complete and the next one will start, which you can easily fail since Marie will start attacking his warehouse and you must very quickly destroy the ships or you will fail the quest.

Do not sail by this island unless you have enough nearby warships! When you're ready send your fleet to his island to start the next sidequest. Marie attacks with two small warships. You must damage one of them enough that she retreats before Al Zahir's warehouse is destroyed. Make sure you have a few military ships nearby for this quest or you might not be able to defend Al Zahir's warehouse and fail the quest.

Upon completion the sidequest will start, in which you'll take some of Al Zahir's people to safety. Al Zahir asks you to transport the "Goatherds" to his main harbor.

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They should have been automatically loaded into a nearby ship when you accepted the quest. Sail them to Zahir's habor to complete the sidequest. You'll notice the next main quest involves building war machines. As the quest log indicates, you need noblemen for this. Therefore, you now need to build up your main settlement quite a bit before proceeding. In the process of growing your city, you'll also open up the following few sidequests, and finally be able to complete the 10t Bibles Books request from Hilarius that's been in your quest log for a while now. Speaking of which As stated above, Brother Hilarius wants 10t books.

Books are produced by building a printing house in your main city, which requires paper and indigo. However, a printing house also requires glass, which you have yet to learn how to produce, most likely.